planetside 2 nanoweave armor. It really depends on which type of attack you are most likely to experience but I find nanoweave more useful as I am most often in or near the front line of an infantry fight in or around bases and you get some warning of things. planetside 2 nanoweave armor

 
 It really depends on which type of attack you are most likely to experience but I find nanoweave more useful as I am most often in or near the front line of an infantry fight in or around bases and you get some warning of thingsplanetside 2 nanoweave armor

Before this, Nanoweave + Resist shield meant alert HA's took nearly twice as much damage to kill compared to any other basic infantry class. 3. Which do you prefer? I have my shield stuff certed up to a higher level but I'm wondering if Nanoweave armor is worth certing into as well. 1 or 2 points of damage is very easily covered. With nano, you will have 625 hp and 625 effective shields, for a total pool of 1250. There is comming a change to nanoweave armor, so hopefully this will help offset some of the headshot to body shot ratio. Leaders of legacy NSO Outfits can now permanently align their Outfit to a. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. It is unlocked and upgraded using Certification Points. PlanetSide 2 Forums. be able to take advantage of a 3-Concussion situation, then sure, I could see it as a viable option, but not as a lone wolf. proposal:1,Heavy default increases initial movement speed by 10%. For simplicity, let's just use the max version of each, such that flak armor reduces explosive damage by 50% and nanoweave armor increases health by 25%. C4 isnt as much of a factor, if someone c4's you you're either in the wrong place to begin with or they're trying hard in. 86K subscribers in the Planetside community. 200dmg 10 m,200-40% (80,0) = 120dmg,. It was and still is ubiquitous for infantry engagements; it'll increase your survivability against man-portable ballistic weaponry(and lasers, in the case of the vanu). Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave 5 versus Nanoweave 1. [MILLER] • 2 yr. CORRECTIONS! Keep your annotations on! There were three big calculation er. You can solo almost anything in the game, vehicles included, with these. Nanoweave does not protect against headshots at all. See moreNanoweave Armor. Title. The new NS SMG, the PDW, is a rather subpar gun at short ranges, but retains it's maximum. Nanoweave and Resist don't stack anymore (just like Flak and Resist), but Nanoweave and NMG do because the new nanoweave resistance DOES apply to shields. This will make you that little bit harder to kill that will give you that little bit more time to kill them first in a fight, which is this game can be all you need to come out on top. It kills everything efficiently. Nanoweave Armor: More base health, and currently better at resisting explosive damage than Flak Armor (but this is being fixed really soon - if it hasn't been. They just seem to come together to make engineer the most versatile class in the game to take on any target. Nanoweave armor is good against anti-personnel weapons. It also does not affect head shot damage, head shots bypass the protection offered by Nanoweave armor. Planetside 2 is what I THOUGHT Planetside was going. Play second line-support at 50-70m also countersnipe. 14. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. Redeploy by pressing U. Planetside 2 has 3 factions/empires which has its own traits. Increasing the headshot multiplier to 2. The extra health nanoweave gives you will almost always beat out the slightly faster shield regen of asc. If I'm going to be fighting out in the open or in a. The massive size of our continents means. 5 KD and rarely get caught. 4x scopes for the TR Carbine. If I didn't. you equip nanoweave 5 on every single loadout rigth ? Affraid to loose this extra unworthy health bonus ? x 1; Stew360, Aug 5, 2013 #61 Last edited by Stew360, Aug 5, 2013. absolutely correct statements. Wearing Nanoweave requires no skill? It's a suit of armor. A lot. Implants vary. In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. WarmasterRaptor, Jul 4, 2014 #3. That been said there is also packet loss that impacts your dmg, so if you play with wifi or got bad net there is that, also the netcoding is bad. Theoretically, it's something like 2000 max for a NW+NMG. Restoration kits. The extra health works very well with the medic's regen ability. A flat HP increase is not something that should be in this game. The nerf to adrenaline and removal of nanoweave put resist shield back into a proper place. Nanoweave Armor will be your best friend because of its resists. Nanoweave armor resists a % of small arms damage. Fury allows me to take out burning vehicle, flashes in 3 or 4 hits, and harassers, as well as infantry pretty quickly. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. They should divide up the resistance stats across all the weapon types and change the way Nanoweave affects these. If you're in doubt, go with Nanoweave. . Also in general do NOT invest in new weapons until much higher battle rank. I am really happy about this. Have extra resistance to avoid being killed by a single grenade is immeasurably useful. With the medic you have the ability to heal yourself, with nanoweave armor and skilling up your ability a bit is pure win. Can you please make the maxed Nano weave (5) armor perk be the standard damage resistance to gunfire in game, and remove the Nano weave perk. MAX OUT the heal tool, it's one of the best investments in the game. 31 votes, 95 comments. Regarding shields, it really depends on your playstyle. Fairly limited effect, but you may survive anther bullet or two - Flak armor. Sure, it still applies after that, but still worth mentioning. The effect of Nanoweave is applied only after your overshield is down. The downside is that it's duration is short and the recharge is pretty long (so up-time is quite a bit lower than Hunter Cloak). 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150The Planetside 2 PC servers will be coming down at 3pm (Pacific) / 22:00 (UTC) for a game update. It adds damage resistance to small arms for your torso, arms and legs. What, does leveling that up only slightly boosts my health just a tiny bit or are the enemy weapons getting stronger? Vamfire Havain, Feb 17, 2013 #1. Here's the graph. Personally i've spent my certs on: Mobile Spawn Utility for the sunderer. 5x multiplier would make a lot of veterans angry for slowing down the headshot ttk, in addition to the previous. NMG does work with Flak Armor, and it even absorbs fall damage. saying that everyones will spam grenade if they remoove nanoweave is beyong silly you migth end up with few more peoples who custumise their classes and maybe 50 % of the current nanoweave users using the fast rechaging shield ability Wich as NO negative impact on. Now, for tech plants/amp stations, nano weave. Carapace implant. And so the obvious downside to what is basically 2 implants in 1 has to be big. Ability: Nano armor cloak. Buy a gun with stationcash. Symbiote and Nanoweave Armor do work properly on the PC version of the game, so it'd be interesting to see here. For cloak module, Hunter Cloak is personally the safest to use. Especially since you loose out on Nanoweave to shave off those seconds from your regular shields. RevergenceYou will notice three worksheets: Nanoweave Armor #1 - contains the table with bullet damage at different ranges. On the other hand, carapace is gonna. Second, most of your time as a medic should be spent in close quarters supporting squads in infantry combat, so the damage you take will. If you play smart, you can survive for a very long time. removing both nanoweave and ASC is the best option, then giving new players like 2 medkits. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. if you constantly keep moving horizontally and upgrade nanoweave, you will be - relatively - safe from most shots, because they will result in misses. Nanoweave and Kinetic Armor MAX’s Kinetic Armor and infantry’s Nanoweave Armor now reduce different resist types by 20%, based on rank, instead of increasing the amount of resistance with each rank. Cost: 50 certs. #2. Honestly Nanoweave armor is the best choice sure with a good squad, aiming and postioning you can use the others but hands down nanoweave is the only way to go. Two specific weapons stand out for this, being the TR Mini-chaingun and the VS VE-H Maw. ago. NO armor requires skill to wear. 75 y2=x*1. I am really happy about this. 5. Now, if I get suprised by an ESF and take a barrage of hellfire pods or photon pods, escaping with only 10% hp:-If have the NW 5 armor on, it will take about 3 seconds for my hp to fill, and about 70% of my abilities nanites. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. CORRECTIONS! Keep your annotations on! There. That's not unfair or unbalanced. If not sniping from a save distance or a handfull of grenades is needed, it´s probably better to use Nanoweave Armor in my opinion. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nano-Weave Armor is bad for this game. 8x VS headshots thats 2. Do you have to 'equip' nanoweave armor? This might be the most stupid question, but I've noticed certain vocabulary being used describing nanoweave, and while playing, I don't. . 13 votes, 71 comments. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Hello! I was testing out some loadouts for my Light Assault and came across one that is especially nice. Combining Bionics with the list above will give options to do all kind of stuff. Very noticable difference when using it vs when using nanoweave. In exchange, the. Plus jump pack troops can carry c4. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. PlanetSide 2. Next big update we get it's going to make you run 10% slower, so I guess it's up to you whether the 20% resist to all small arms damage in the game is worth. #2. “I have 4 loadouts to fill. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. PlanetSide 2 Forums. After the nanoweave nerf flack armor is the best suit equipment to pick. But instead of removing nanoweave I'd suggest to add other options: 1. Nerfed that about a year ago. Nanoweave needs to be removed. 2) It makes the 'killability' at range of new players, compared to the people who've played a day or two and figured it out, pronuced. My current build is NMG 3 and Nanoweave Armor 4, and I use C4. Then it was later reworked into being a flat arrmor boost for the character in the form of damage resistance. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. It seems to stack with the Regen implant. 11 votes, 95 comments. Make sure you have nanoweave armor equipped in your suit slot, you don't need it to be any higher than level 1 to protect you against small arms damage by 20%, the rest is less impactful. PlanetSide 2. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. But not from headshots anymore, if you go against good opponents, they will headshot you alot. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. Since a player has 500 health and 500 shield, we easily know that nanoweave armor increases health by 625, bringing total EHP to 1125, or a 12. Any time you are alive for longer than 20 / 22 / 25 / 30 seconds without taking small arms damage, the symbiote will gnaw at your health pool. Infiltrator: I would suggest against this for a new player. -100%) increase the damage, and a resistance of 100%. The full complement. Default. Originally posted by Mexiguy: All infantry primary and secondary weapons are considered small arms. at nanoweave 5, pre patch: 1250 hp post-patch: 20% damage reduction 1000 hp is deafault, so if dealt 1000 damage and you are dead, then pre-patch you needed an additional 250 damage which also (unintended) applied to explosions. Headshots: 2 Nanoweave Useless over: 13% of range Headshots: 3 Nanoweave Useless over: 50% of range Headshots: 4 Nanoweave Useless over: 85% of range where user doesn't immediately die of headshots CARV, Cycler, Pulsar, Orion: 143 @ 10m - 125 @ 65m Headshots: 1 Nanoweave Useless over: 0% of range Headshots: 2. It can be a daunting task for beginners to Planetside 2 when deciding what to spend their first certs on. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. resist shield + nanoweave armor on longer ttk LMGs. Scr1nRusher, Jul 4, 2014 #2. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. You are ignoring one of the biggest downsides of this class 900HP. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. This does not stack with Nanoweave Armor. 5% 10 Items do not stack, no matter what they are. Nanoweave does the same thing far more consistently, and is more integrated into how weapons are balanced. Beyond that, you're pretty much dead due to the ttk. The Resist Shield is for someone who wants to avoid downtime or being vaught with your pants down, advanced shield capacitor is the best choice as nanoweave. This. On the otherhand, considering that most weapons only need 6-7 (5 for a few of the NC guns) bullets to kill you, that one extra shot is pretty significant and. Personally I run nanoweave with the default nanite mesh generator (which absorbs fall damage as well). #3. Wait for lvl 5 until BR25. Heavy Assaults are bruisers of PlanetSide 2, tough as nails and with a lot of firepower. Rangefinder Implant and VR targets (shooting range) Was in the VR training earlier testing out different weapons in the shooting range. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. . 5% All gun optics for Infantry cost 30c and include quick sights (reflex), close to mid-range. Nanoweave armor for the 20% small arms dmg resistance medical kit On the infiltrator nano cloak for the extra 100 shield. Most of the "victims are new players", bc they don't have maxed out nanoweave armor. default sidearm, nanowave armor, assimilate, and critical chain. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). The shield can absorb up to 450 damage from any source, based. While it was equipped with the less nimble medium armor, it could carry a deployable station that allowed it to reload and change armaments in the field. 3. It is auto granted at rank 5 to the Heavy Assault, at rank 1 to the Combat Medic, and is otherwise unlocked and upgraded using Certification Points. Especially with the lowest damage LMG in the game. Nanoweave Armor is a certification for all classes except. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator > Commissioner Vs Underboss. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. Damage to legs can be further reduced by Nanoweave Armor, down to 1x * 0. Make sure you get nanoweave armor. BlindWitness Oct 9, 2014 @ 11:11am. I think you're over-representing the capability of the hardware. 1%. These 3 factions/empires are The Vanu Sovereignty, The New Conglomerate and The Terran Republic. Nanoweave is actually a better high skill suit slot because more experienced players dodge mines and explosives much better. You forget the common Nanoweave Armor and Heavy Assaault's overshields. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. HA with resist shield already doesn't use nanoweave. So the idea with this loadout is that it can be very versatile at almost all ranges at. There is cosmetic armor that can be only be aqcuired through station cash or directives. Nanoweave protects against everything. Above the line, you should keep your overshield on. "The" meta is Heavy Assault with MSW-R/Orion/Gauss SAW/Anchor, Commissioner, Decimator, Adrenaline Shield, Nanoweave, Medkits, Assimilate, Athlete. I was considering grabbing a compensator and a. They buffed the original incarnation in ways that really didn't change that. As someone else pointed out, a lot of stalkers use Commish and Nanoweave gets you one more bullet - which is a big deal with that particular gun. Depends mainly on your playstyle. Planetside 2 actually has a very long TTK compared to most shooters, but since there are hundreds of potential enemies that can shoot you, it'll seem like you die instantly quite often. The lower ranks are not worth using) and Nanoweave Armor 5. This does not stack with Nanoweave Armor. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. See above plus: Weapons - PlanetSide 2 (fisu. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. nanoweave is just cherry on top, nevertheless it's still OP and meta if combined with adrenaline shield because slight movement speed debuff is not so important (unless you try to footzerg to another base and than it. TBH TR is the best for CQC infil, because after your artemis runs out of clip you pull out your sidearm which has a 3 round. While equipped, Flak Armor reduces damage taken from several damage types. DashRendar , Jan 29, 2014. Ammunition Belt (Suit Slot) Ammunition Belt now increases the reload speed of primary and secondary weapon slots by 15%, on top of its. If you're asking for everyone to be the same (armor wise), then what would be the point of having different classes? This game would be boring. implant1: JOCKEY (IMPORTANT) implant2: EOD hud (or something else) flash: gun: renegade if you really want to fuck up infantry. The Bruiser / Blackjack / Deimos fires slightly slower, has 4 shells, and is slightly less. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. Advanced shield capacitor makes your blue health bar regenerate faster. I can legit tell when somebody is wearing that armor or isn't. If going shield is it enough to be worth it over med equipment? If I can get tactical I assume I want the turret. Tutte le classi hanno degli aspetti comuni, tranne il MAX che. Unlocking Nanoweave Armor should be your focus. New nanoweave effect on snipers didn't change in the slightest. Xilo The Odd. Nanoweave Armour; Should it be Nerfed? | Planetside 2 Gameplay - YouTube Nanoweave Armour is without a doubt the most impactful suit slot, and has continued to be so during the entirely of. Obviously a huge defensive benefit to explosive damage, but it does nothing versus bullet. So base health + Lvl 1 + Lvl 2 + Lvl 3 + Lvl 4 + Lvl 5. Nanoweave armor does not stack with resist shield. Flak armor Unchanged Grenade belt Rank 1 : 1 additionnal grenade and restock grenade over time. 5% 10Items do not stack, no matter what they are. Unlike weapons, Suit Slots need to be unlocked individually for each class. This is useful if you want to calculate for headshots or nanoweave armor / kinetic armor. Equipped the rangefinder implant out of. Nanoweave Armor. the 2. Any time you are alive longer than 20 seconds without taking small arms. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. gun: whatever gun (if you got off the flash you're probably dead anyway) cloak: armor cloak. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150I run either Flak armor or Advanced Shield Regen. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. I have Nanite 6, Resist 5 and Adrenalin 4. In my opinion C4 is too powerful for it being so universal. Plus I really like the idea of a teamwork oriented implant. It just ups your resistance to boolets. Sitting on just over 1k certs, and debating what to put them into. Each subsequent level of Nanoweave Armor after the first adds another resistance type to the 20% damage reduction benefit of the enhancement. Page 3 of 3 < Prev 1 2 3. 186 votes, 140 comments. Charge now passively increases run speed by 10%-20% and also significantly improves acceleration and. Heavy Assault Masterclass. (Planetside 2 Gameplay Commentary Guide) Introduction To Heavy Assault Class / OLD. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. The implant did not reduce the damage, the trigger did not start, nothing. thinking about advanced shield capacitor in these loadouts tho. Advanced shields is a strong general use suit though. how about 20% small arms resistance on it, that way there would be the heavier nanoweave armor where as the shield capacitor would be more effective for infantry fights as opposed to just a shield recharge and would make infantry fights more fun since there would be less downtime if u got shot and 1on1 fights would be more fair and create more diversity across the suit slots. laying around or you work with a well coordinated squad that will. Sniper rifles do have damage drop (as do the alternate pistols, and SMGs which also don't have minimum damages listed) Shooting at a meatpuppet it can survive a headshot from a standard 100 cert BA rifle (NC default) with as low as rank 2 nanoweave at 75m suggesting their minium damage is 525, and hits that minimum damage as early as. If you haven't, be sure to grab nanoweave armor ASAP. This is a must-have item. 35% dmg reduction (max rank) is nothing to sneeze at; it's very noticeable. You should change the sensitivity to where you are comfortable first, but- (remember, lower is better). In other words, it increases the potency of health and shields by 25%. As others have pointed out, frequently too, Nanoweave is situational just as is Flak armor and the HA shield; they all have their advantages in certain situations. EMP bando gives you an ability to weaken big groups take down enemy spotters beacons turrets and so on. 0. This effect only protects against small arms damage, not explosives. With a Nanoweave Armor you can compensate and get more survivability. KupoRU. Lasers and Infravision implant or on the scopes. This is normal. Cost: 11 certs. As it stands body shots deal 0. Nanoweave effectively gives you 30-50% more time in almost every gun fight. Passively receive 20% small arms resistance. The general consensus says that you have 1000 hit points, 500 shields plus 500 health, so with the rank 5 of nanoweave armor you get 500 + 500 * 1. HOW DO I LEAVE. But this downside makes it way too situational. The shield can absorb. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. Either nanoweave or grenade bandolier. The shield remains active for up to 15 seconds, based on the. Also, a +100 increase in bullet velocity is a big deal when it represents almost. the exception is MAXes - dont even try, you need upwards to 30 strikes or more to take one down which is practically impossible. 5% Rank 4 - 150 certs: 15% Rank 5 - 1000 certs: 20% Reminder: all classes except for Max and Infiltrator have 500 HP and 500 shields (infiltrators have 400 shields), for a total of 1000. Also, do remember that Symbiote exclusively affects small arms damage, and nothing else,. . Nanoweave Armor, Revive Grenade, C4, Combat Surgeon, and either Battle Hardened or Assimilate. There's not much you can do other than improve your aim and. You will switch to the resist shield when you get a bit more used to the mechanics. Nanoweave Armor. Heavies have +450 in an extra shield pool, minus 18 per activation and either 12. Everything from character creation, to the tutorial, to default loadouts, to the player's first. FateJH. Resist heavies instead have 35% damage reduction. On top of that, there's this suit item everyone can, and almost always do, use called nanoweave armor that gives you a 20% damage reduction to small arms fire, except for headshots. I did not notice what his work is. PlanetSide 2 Forums. And the A-Tross should be renamed "The Typewriter" for its RoF and shooting sounds. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round. Response Jacket is objectively a better implant. @planetside2. Since I play CQC a lot as an infiltrator, I made the conversion to Nano-armor cloaking a while ago. It doesn't give straight-up survivability in 1v1s like Nanoweave did, but the faster shield recharges does increase survivability overall. Nanoweave armor does give you a noticeable edge in a gunfight. This update brings in over 800 weapon attachments, new vehicle and infantry balances, and new infantry and vehicle equipment. On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. No longer reduces movement speed. 1x reflex sight, forward grip, and softcore ammo. I'm wondering where to place my certifications for an optimal build. 1. After the nanoweave nerf flack armor is the best suit equipment to pick. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Vanu [VS] Heavy Loadout/Weapons. 2) Adrenaline Shield functions identically to NMG, the only difference is in how its energy is restored: passive energy recovery of Adrenaline is slower, but getting kills instantly restores a small amount of energy. Same mechanism as the flak armor which being specific to explosions offers double the protection one gets from NW. ) bodyshot - not a headshot or legshot. “ Let's not forget which one retains its 3-hit kill count against targets with Nanoweave armor and those at greater distances. You won't benefit from Nano Armor when. Nanoweave Armor is a certification for all classes except MAX. 8x VS headshots thats 2. So headshots is a must most of the time. Step 2: Enjoy 5 seconds of cloak while sprinting to point of heavily-camped triple-stick. If you're in doubt, go with Nanoweave. Advanced Shield Capacitor: It will drastically reduce the time for your shield to come back up. I personally run wraith, nanite auto repair, so your flash can repair while your an infil, scrapper, and fury. It is unlocked and upgraded using Certification Points. now im usually a 1. Introduction PlanetSide 2 is a First Person Shooter, so naturally using your weapons is a big part of gameplay. All the details found below. All Discussions. Med Kits normally, but you can run C-4. Implants: max catlike for the insane mobility and ammo printer as smgs tend to run out fast. In other words, it increases the potency of health and shields by 25%. So while this might not be a good replacement for Nanoweave Armor as a suite slot, NARS allows you to at lease run Symbiote with little downside. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. I was considering grabbing a. There is probably more benfit when using auxiliary shield and the engy class, but probably using a deployable and flak/nanoweave armor will provide more protection since the 2 second benefit is minimal. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. 75 damage so in other words if they stacked it would be a temporary 75% resistance to explosives capping out at 20 seconds if the implant is maxxed. the suit slot "Nanoweave armor" originally just gave a flat HP boost to the character. Advanced Shield Capacitor. . #2. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Amroe 4 Health +20% 150Nanoweave Armor, Ammunition Belt, Flak Armor, Grenade Bandolier: 手雷: Frag Grenade, Anti-Vehicle Grenade, Concussion Grenade: 功能: Auxiliary Shield, C-4,. Planetside 2 - Tutorial - Aim and skill part 6 - Improving. Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion[Light assault]: "Nanoweave armor" never be a mistake. The majority of players use these slots because the others are either super niche or trash, and even if there is one that used to be good (pre-nerf ASC. Happy 10-Year Anniversary! On November 20, PlanetSide 2 will be celebrating ONE DECADE of war on Auraxis. This damage reduction multiplicateively stacks with Nanoweave Armor. #10. Ammo belt's little reload buff is a huge boon on both heavy assault and light assault, especially with longer reload time guns. Engie + ASC + Aux shield + Bionocs + Survivalist = 6s downtime. My NARS and Regen implant aren't even maxed out and it repaired the damage of one Symbiote tick in 1 second instead of 2. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. If you have extra certs. If they ever did remove nanoweave, they'd somehow need to rework symbiote as well. But I find that for me it has no effect. That and nano-armor cloak depletes pretty quickly. Here's the spreadsheet. You really need to try it. Nanoweave Armor 2 Health +12. Di seguito cercherò di spiegare Planetside 2 in tutti i suoi aspetti. #10 Last edited by Tommyp2006, Nov 4, 2014. Right now, a single level of Nanoweave Armor will result in the soldier surviving the splash from any single HE round.